Sunday 25 September 2011

'BURNOUT PARADISE' 2007 EA GAMES

As well as working with a 40 man outsource team onsite in India to deliver environment assets I worked on a set of freeway dressing objects. Mostly these assets were used to break up uninterrupted blue sky on the upper tier of freeways, but I also designed a set of road-wide collars to conceal the joins where different sections of geometry met. These were all tight on budget and had to have good silhouettes.






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